Mike takes a look at the recently released first chapter of indie adventure - Resurgence. After crashing his car and losing track of his daughter, our hero, stranded in the mountains; armed with a compass, a dead mobile phone, a torch, and a scrap book he’s just started making, is left with only one option - he must catch the bus to the casino, and have words with whoever is behind all this. “All what?” We hear you ask… *ahem* …now there’s a fine question. This game has some unusual storytelling techniques.

As something a little bit different, Mike shares his first full playthrough of London Heist, part of the VR Worlds compilation available on PlayStation VR. After stumbling somewhat hap-hazardly into dealings with some shady types, Mike gets swept along through a carefully orchestrated diamond heist, and all that comes with it. Whilst never intended to be made into an actual lets play video, and instead acting as a test for the Playstation 4’s game capture facilities using the PSVR built in microphone, the results aren’t half bad - and so, you’re seeing them now. If you’d like to see more VR stuff going forwards, let us know in the comments below. Just bear in mind this as recorded unplanned and unrehearsed, on the fly during the small hours of the night and is presented here largely unedited.

Mike takes a look at Precipice, a P.T. inspired horror game from France that was somehow overlooked when released a few months ago. Following a similar set up to the Silent Hills demo P.T., Precipice is a slick and well put together homage to the now infamous PS4 demo. And although at present it may be a little light on any real ‘puzzle elements’, it’s gorgeous visuals, incredible attention to detail and superb pacing mean you’ll be hard pressed to find a better P.T.-like experience outside of the original (that is, presumably until the troubled Alison Road comes out). If you’re a fan of this type of thing, and haven’t yet checked out Precipice amongst the sea of other clones, then this is certainly worth your time.

Mike takes a look at the Kickstarter backer’s early alpha demo for forthcoming ‘sexy’ horror game Lust for Darkness, being made by Movie Games: Lunarium. The game describes itself as a first-person psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes (very familiar to anyone who’s watched Stanley Kubrick’s 'Eyes Wide Shut’) guides the player’s character through the Yelverton’s victorian mansion and a perverse land inspired with Lovecraft’s works and paintings of Zdzisław Beksiński. Basically, a little bit scary, a little bit naughty, but mighty impressive stuff so far.

Mike and Matt head into some Player Unknown’s Battlegrounds to try out some new motorcycle tactics, and patrol the island looking for criminals. From their top secret rooftop hideout, the pair spot a couple of rogue agents driving a jeep at high speed through a neighbouring corn field, and immediately give chase. Can they afford to forget about the Battle Royale and pursue? Will they survive the fall from the top of the building? Should they pick up some proper guns first? There’s no time to science it out.

Mike takes a look at Rise of Insanity, a new psychological horror game from Red Limb Studio entering Early Access on Steam, with VR support. The game sees you playing as a doctor of psychology, uncovering the gloomiest parts of the human brain in order to overcome your fear and find out what has really happened to your family. Reminiscent of ‘Layers of Fear’ in terms of production value, and with nods to this years 'Get Out’ movie, Rise of Insanity is a slick, effective horror game packed with unique, interesting scares and a compelling story - definitely one to watch throughout Early Access.

Mike takes a look at Suicide Guy, a first person puzzler revolving around the concept of having to wake up from a series of dreams in order to save your beer from hitting the floor. Naturally, this can only be done by ending your life in a series of elaborate imaginary ways, incorporating everything from Whales to Dinosaurs, Trains to Portal guns, Aztec temples to office blocks. Kind of like a cross between Groundhog Day and Hello Neighbor (at least for the aesthetic).

Mike mystically survives yet another plane crash on his way to horror town in the prologue for The Cabin, by Rafael Barbosa. This short horror game shows a decent amount of promise at this early stage, with some unconventional scares and mysterious, Firewatch-like plot elements. Can Mike survive three whole days on the island? Who is this Mickey on the other end of the walkie talkie? There’s only one way to find out…

Mike takes a look at Lunacy: Saint Rhodes, an upcoming psychological horror game, seemingly inspired by the P.T. demo for Silent Hills - and with scares to match. Lunacy is about an eleven year old boy left alone in an old house waiting for his mum to come home at midnight. Feeling someone else’s presence in the building, he explores the house - but the more he explores, the more he finds out about the home’s sinister past, and he seems to have caught someone (or something’s) attention.

Mike takes a look at Invention, a first-person shooter with RPG elements. To quote the game’s intriguing description “Actions in the game take place on a mysterious island within a secret laboratory. In this laboratory, once working people were trying to give others super-abilities. However, they could not have imagined where these experiments led. The hero gets there as a result of a crash. In search of help, he finds the lab. Not knowing what was inside, he goes down in there …”

Sounds great. But be warned, not everything can be Game of the Year.

Mike takes a look at Remothered: Tormented Fathers, a psychological 3rd person survival horror game with strong cinematic inspiration and ‘extreme’ gameplay. The story is described as rich of unpredictable plot-twists, but touching at the same time - with psychology playing a huge role within the game: heroes and enemies are atypical and the line between good and evil is blurred. The development of the game is designed to be similar to that of film narration, where the player perfectly identifies himself with the character - and Mike can 'film noir’ it out to his heart’s content. This is the story of a missing child…

Mike takes a look at Near Death Experience, a recently released horror game that puts you in the mind of a car crash victim that has lost his memory and finds himself in a threatening and unknown area. It’s then up to the player to solve riddles to try to regain his memory while running from creepy dark forces, and looking for his mate Brian.

Mike and Darren continue their adventure through The Forest, venturing deep underground in search of their lost son Timmy. However, they quickly discover that underground lurks a dark, and dangerous secret. Can they work together as a team to make it out alive?

Mike takes a look at ICED, a recently released early access survival game about surviving a snow storm whilst out winter fishing. After waking up one morning with his burner empty, his tent cold, and the ice surrounding him broken leaving no way back to the shore, it’s up to Mike to do everything he can in order to survive long enough for a rescue helicopter to get to him. Similar to the isolated survival gameplay of Raft, and the punishing landscape of The Long Dark, ICED is looking very promising indeed.

Oh, and there’s the nights - let’s not even get started on the nights…

Mike takes a look at Far Space, a recently released early access VR game that describes itself as an interactive movie where you can ‘choose your fate’, 'shoot enemies’, and 'learn the story of Far Space’. Exciting stuff, right? Join Mike as he ventures into the farthest reaches of space, kills every single thing he comes into contact with (including colleagues), finds a real life Pokemon, and ultimately contemplates taking his own life - all in glorious slow motion. This is virtual reality. This, is Far Space.